8/26/2020 0 Comments Spec Ops The Line Review
IGN is among the federally registered trademarks of IGN Entertainment, Inc.Search Spec Ops: The Line Spec Ops: The Line Summary: Spec Ops: The Line is a provocative and gripping third-person modern military shooter that challenges players morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made.
Spec Ops The Line Review PS4 Back ButtonGenres: Shooter 8 Review Online Interactions Not Rated by the ESRB, Blood and Gore, Intense Violence, Strong Language Platforms: PlayStation 3, PC, Xbox 360, Macintosh Developers: Yager Development Publishers: 2K Games, Digital Tribe Games Release Date: June 26, 2012 Latest News Latest Videos Articles Trailers Reviews Images GameHelp Latest Videos Articles Trailers Reviews Images GameHelp Sep 12, 2017 - 18 Beyond: Battlefront 2s Writer on Spec Ops, BioShock, Interactive Storytelling Mar 10, 2016 - 175 LittleBigPlanet Studio Takes Over Development of Dead Island 2 Loading Jul 14, 2015 - 997 Tomb Raider Is Insanely Cheap on Xbox One This Week Jun 2, 2015 - 1131 11 Games You Didnt Know Were Based on Books Nov 20, 2014 Do We Deserve a Different Type of War Game Sep 8, 2014 Spec Ops: The Line Lead Writer Leaves AAA Game Development Jul 21, 2014 Dont Expect a Sequel for Spec Ops: The Line Jul 8, 2014 Humble 2K Bundle Lets You Name Your Price For BioShock, The Darkness 2, XCOM Dec 4, 2013 Spec Ops: The Line Dev May Be Working on F2P Title Jul 17, 2013 European PS Plus August Content Announced What did you think Have you played this game YES NO WIKIS Animal Crossing Beginners Guide and Tips Ghost of Tsushima Tips and Tricks Things Ghost of Tsushima Doesnt Tell You Every Modern Game IGN Has Given a 1010 Animal Crossing Cheats and Secrets Ghost of Tsushima: Things to do First How to Get Every Weapon in FF7 DEALS Best Switch Deal PS4 Back Button Black Friday Walmart Best Xbox Deals Best Apple Deals Switch Deals DisneyESPNHulu Bundle. Spec Opss story isnt perfect, but its the rare shooter that actually attempted to make us feel something other than adrenaline, and well be damned if we dont respect it for that. When you purchase through links on our site, we may earn an affiliate commission. Youre not killing someone; youre firing ifthen statements out of texture-wrapped polygons into skeletal meshes until the in-game physics kick in. Theres no reason to feel bad or reflect; its all a puppet show. Or, at least thats what weve been telling ourselves since we squashed our first goomba, and, with very few exceptions, game designers have been more than happy to reinforce this idea. Spec Ops: The Line, though, wants you to think about what youve done. It wants you to feel. Anything. It wants to make you realize that being jaded by video game violence means youre a terrible, terrible monster. Check out our video review for a closer look at Spec Ops: The Line It wraps this message in a story of duty. Nolan North-voiced protagonist Captain Martin Walker arrives in a sandstorm-ravaged Dubai to rescue U.S. Army Colonel John Konrad, a war hero sent in with a battalion of soldiers to aid in the evacuation of the sand-swallowed city. But Dubai is far from dead Walkers three-man Delta squad is in over its head within minutes of arriving in the surprisingly war-torn country, with Konrads troops fighting the local population and CIA operatives running around and stirring up the pot for some reason. Everything is teetering on the edge of everything While a lesser game might turn this premise into an excuse for dudebro antics and fist-bump-tastic ass-grabbing, Spec Ops allows it to be what it is: horrible. Theres no right and no wrong, just duty, and thats what drives Walker forward. Its what he hides behind when hes forced to make tough decisions with no clear-cut solutions and, usually, both choices lead to scrutiny from his squadmates. Morality in games usually means theres a fork in the road, carefully presented to make the players feel as though theyve some sort of power over the narrative some semblance of control. Instead, Spec Opss choices serve to shape what shade of monster Walker will turn out to be in the eyes of the people forcing him to make the choices to begin with. Its here that Spec Ops diverges from its Heart of Darkness inspiration. Where Joseph Conrads novel (and the film Apocalypse Now ) uses the narrator as a vessel to tell another mans story, Spec Ops is completely about its protagonist. As we played, committing horrendous war crimes, we identified with Walker more than we have empathized with the heroes of almost any other game. He wasnt alone in the horrors we were accomplices to his atrocities. Wed force him to make a rough choice, one that made us both feel genuinely upset, and then wed wait for Walkers validation. I had no choice, hed reply, Once we find Konrad itll all make sense. We didnt have a choice His desperate rationalizations might seem like a weak salve, but at least it gave him (and us) something to soothe the pain. After all, he doesnt want to believe hes becoming the villain he wanted to be the hero, and we were right there with him.
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